![]() ![]() Support export and import shaders to work with substance, Unreal, Unity. Much the same way there is an indie license with Unity or Unreal. Limit the amount of money we are allowed to make per year with this license. Perhaps disable the use of mel scripting and only give us a few of the more used sculpting tools. Include things like MASH, The Modeling toolkit, Some of the more basic UV workflows, The animation timeline without some of the more advanced features. "How about an indie version for just a dollar a day that sat between Maya LT and Full Maya. Unreal charges 5% of your income, but only if you make a certain amount.Ī sliding scale for Maya would allow students to continue to use the product long after they leave school." I'd like to see low cost options for those who don't make any money with Maya, with increments for those who do, based on the amount of money they make with it. After that, there is a considerable jump in price - thousands of dollars. "If you're a student, you get Maya free for three years. ![]()
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